High school students can develop innovative solutions that make the world a better place. All of our student teams take a human-centered approach to develop physical technology products that solve a need in their communities. Students work directly with people in their neighborhoods to invent solutions that create a better, safer, more equitable world. Here are some projects from across the years.
An adaptive gaming controller for individuals with limited mobility.
AdaptPlay is a customized keyboard and mouse that allows those with limited motor skills to use a computer. It features two large buttons as mouse clicks and a modified joystick to accommodate those who have trouble with fine motor movements. It also features a hat that detects head tilt to control the mouse. The product was designed by four students from schools across Oregon and Washington state. They were motivated to design the controller by their peer Jose, a teenager with cerebral palsy who was excited to use the new device to play Minecraft, just like any other teenager.
These students were invited to visit the engineers at Microsoft behind the XBOX Adaptive Conotroller in order to get an exclusive tour and design advice on their product. Their hard work and focus on designing a product that filled the needs of their user Jose were key to their win at Demo Day.
White Salmon, WA
Project Invent 2018-2019
$1000 SocialWithin Award Winner